Roblox Sand Shoveling Simulator

Roblox Building Simulator Codes

Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time. Our Roblox Sand Digging Simulator Codes has an updated list that can be redeemed for free coins! Coins are used to upgrade your ability to dig through the sand faster! You can also purchase bigger buckets, which can hold more sand, and allow you to not have to go to the shop so frequently. Sand Digging Simulator Codes.

Building Simulator Codes can give items, pets, gems, coins and more. When other players try to make money during the game, these codes make it easy for you and you can reach what you need earlier with leaving others your behind.

Other Roblox Guides:

Make sure to check back often because we’ll be updating this post whenever there’s more codes!

Building Simulator Codes (Active)

The following is a list of all the different codes and what you get when you put them in. These codes will grant you things such as coins and or special pets.

  • SLEEP – Redeem this code and get Extra Cash.
  • HAMMERTIME – Redeem this code and get Secret Code.
  • RELEASE – Unlock and construct new blueprints and upgrade your helpers and tools!
  • MEGA – Redeem this code and get Random reward.

Building Simulator Codes (Out of Date)

The following list is of codes that used to be in the game, but they are no longer available for use. Don’t worry, if you have already put in these codes, you won’t lose what you got!

  • None.
Shoveling

How to Redeem Codes in Building Simulator

If you’re playing Roblox, odds are that you’ll be redeeming a Promo Code at some point.

If you’re not sure how to do this, please follow the instructions below:

Sand Simulator Roblox

  1. Find “Twitter” icon left side of your screen and click this button.
  2. A screen will be opened.
  3. Type codes from above to the blank area. (you can copy paste these codes)
  4. Hit “Redeem” button to use codes.

About Building Simulator

  • New idle builds update! Construct high value blueprints while offline and make some extra cash!
  • Welcome to Building Simulator! Unlock and construct new blueprints and turn them to gold as you upgrade your tools and helpers! and follow for updates!

Note: Admins of this site cannot make new codes. Only Rumble Studios admins can make new codes.

It’s end. I hope “Roblox Building Simulator Codes” helps you. Feel free to contribute the topic. If you have also comments or suggestions, comment us.

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Nov 26th, 2019
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  1. -- Version: 3
  2. -- Instances:
  3. local ScreenGui = Instance.new('ScreenGui')
  4. local ESPon = Instance.new('TextButton')
  5. local Bringgun = Instance.new('TextButton')
  6. local ToLOBBY = Instance.new('TextButton')
  7. local OPEN = Instance.new('TextButton')
  8. ScreenGui.Parent = game.Players.LocalPlayer:WaitForChild('PlayerGui')
  9. Frame.BackgroundColor3 = Color3.new(0, 0, 0)
  10. Frame.Size = UDim2.new(0, 163, 0, 454)
  11. ESPon.Name = 'ESPon'
  12. ESPon.BackgroundColor3 = Color3.new(0, 1, 0)
  13. ESPon.Position = UDim2.new(0.166156977, 0, -4.41335142e-05, 0)
  14. ESPon.Font = Enum.Font.SourceSans
  15. ESPon.TextColor3 = Color3.new(0, 0, 0)
  16. ESPon.TextSize = 14
  17. ESPOff.Parent = ScreenGui
  18. ESPOff.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
  19. ESPOff.Position = UDim2.new(0.166156977, 0, 0.105935514, 0)
  20. ESPOff.Font = Enum.Font.SourceSans
  21. ESPOff.TextColor3 = Color3.new(0, 0, 0)
  22. ESPOff.TextSize = 14
  23. Bringgun.Parent = ScreenGui
  24. Bringgun.Position = UDim2.new(0.166156977, 0, 0.211999387, 0)
  25. Bringgun.Font = Enum.Font.SourceSans
  26. Bringgun.TextColor3 = Color3.new(0, 0, 0)
  27. Bringgun.TextSize = 14
  28. ToMurderer.Parent = ScreenGui
  29. ToMurderer.BackgroundColor3 = Color3.new(1, 0.741176, 0.0784314)
  30. ToMurderer.Position = UDim2.new(0.166156977, 0, 0.319503635, 0)
  31. ToMurderer.Font = Enum.Font.SourceSans
  32. ToMurderer.TextColor3 = Color3.new(0, 0, 0)
  33. ToMurderer.TextSize = 14
  34. ToLOBBY.Parent = ScreenGui
  35. ToLOBBY.Position = UDim2.new(0.166156977, 0, 0.425186396, 0)
  36. ToLOBBY.Font = Enum.Font.SourceSans
  37. ToLOBBY.TextColor3 = Color3.new(0, 0, 0)
  38. ToLOBBY.TextSize = 14
  39. HIDE.Parent = ScreenGui
  40. HIDE.BackgroundColor3 = Color3.new(1, 0, 0.0156863)
  41. HIDE.Position = UDim2.new(0.166156977, 0, 0.724320531, 0)
  42. HIDE.Font = Enum.Font.SourceSans
  43. HIDE.TextColor3 = Color3.new(0, 0, 0)
  44. HIDE.TextSize = 14
  45. OPEN.Parent = ScreenGui
  46. OPEN.BackgroundColor3 = Color3.new(0.0117647, 1, 0.0117647)
  47. OPEN.Size = UDim2.new(0, 116, 0, 19)
  48. OPEN.Font = Enum.Font.SourceSans
  49. OPEN.TextColor3 = Color3.new(0, 0, 0)
  50. OPEN.TextSize = 14
  51. ToSherrif.Parent = ScreenGui
  52. ToSherrif.BackgroundColor3 = Color3.new(1, 0.741176, 0.0784314)
  53. ToSherrif.Position = UDim2.new(0.166156977, 0, 0.533537149, 0)
  54. ToSherrif.Font = Enum.Font.SourceSans
  55. ToSherrif.TextColor3 = Color3.new(0, 0, 0)
  56. ToSherrif.TextSize = 14
  57. local function XVGFY_fake_script() -- ScreenGui.LocalScript
  58. local script = Instance.new('LocalScript', ScreenGui)
  59. -- FUNCTIONS
  60. for i, v in pairs(game.Players:children()) do
  61. if v.Backpack:findFirstChild('Knife') or v.Character:findFirstChild('Knife') then
  62. end
  63. end
  64. function sherrif()
  65. if v.Backpack:findFirstChild('Gun') or v.Character:findFirstChild('Gun') then
  66. end
  67. end
  68. script.Parent.ESPon.MouseButton1Down:connect(function()
  69. if v.Backpack:findFirstChild('Knife') or v.Character:findFirstChild('Knife') then
  70. esp.Parent = v.Character.Head
  71. esp.Color3 = Color3.new(255, 0, 0)
  72. esp.Adornee = v.Character.Head
  73. esp.ZIndex = 2
  74. elseif v.Backpack:findFirstChild('Gun') or v.Character:findFirstChild('Gun') then
  75. esp.Parent = v.Character.Head
  76. esp.Color3 = Color3.new(0, 0, 255)
  77. esp.Adornee = v.Character.Head
  78. esp.ZIndex = 2
  79. local esp = Instance.new('BoxHandleAdornment')
  80. esp.Size = Vector3.new(1,1,1)
  81. esp.AlwaysOnTop = true
  82. esp.Visible = true
  83. end
  84. end
  85. end)
  86. -- ESP OFF BUTTON
  87. script.Parent.ESPOff.MouseButton1Down:connect(function()
  88. for i, a in pairs(v.Character.Head:children()) do
  89. a:remove()
  90. end
  91. end)
  92. -- BRING GUN BUTTON
  93. script.Parent.Bringgun.MouseButton1Down:connect(function()
  94. game.Workspace.GunDrop.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
  95. end)
  96. -- TO LOBBY BUTTON
  97. script.Parent.ToLOBBY.MouseButton1Down:connect(function()
  98. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace.Lobby.Radio.CFrame
  99. script.parent.ToMurderer.MouseButton1Down:connect(function()
  100. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = murderer().Character.HumanoidRootPart.CFrame
  101. -- TO Sherriff button
  102. script.Parent.ToSherrif.MouseButton1Down:connect(function()
  103. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = sherrif().Character.HumanoidRootPart.CFrame
  104. script.Parent.HIDE.MouseButton1Down:connect(function()
  105. if v.Name ~= 'OPEN' then
  106. v.Active = false
  107. else
  108. v.Visible = true
  109. end
  110. script.Parent.OPEN.MouseButton1Down:connect(function()
  111. if v.Name ~= 'OPEN' then
  112. v.Active = true
  113. else
  114. v.Visible = false
  115. end
  116. coroutine.wrap(XVGFY_fake_script)()