Non-profit, educational or personal use tips the balance in favor of fair use. 2019 july lol 2020 march, kill, invisible, script, hack, free, hacks,kill all, free, april, broken bones, gui, hack april second, piggy hack, how to hack roblox, murder mystery 2 hack, mm2 hack, roblox murder mystery 2 hack, roblox mm2 hack, roblox mm2 script, mm2. Roblox promo codes are codes that you can enter to get some awesome item for free in Roblox. No strings attached! You can use these items to make your character look more unique and stick out of the crowd. If you want to get free Robux then you’ll need to get a little bit creative though as promo codes don’t include Robux.
Apr 9th, 2017
Never
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- --These are the methods I found/tested whilst trying to create an item giver before I created my catalog exploit. --Scapters
- --Coin Grabber
- game.Players:Chat('Hi') --[[ Coin Crabber af ]]--
- for i,v in pairs(game.Workspace:GetChildren()) do
- local q = game.Players.LocalPlayer.Character:FindFirstChild('Torso')
- for i,c in pairs(f:GetChildren()) do
- c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- --Print Codes
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- print(Code..' : '..CodeTable.Prize)
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Weapon,WeaponTable in pairs(Database.Weapons) do
- print(Weapon..' : '..WeaponTable.ItemID)
- end
- --Print Crates
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Crate,CrateTable in pairs(Database.Crates) do
- print(Crate..' : '..CrateTable.ItemID)
- end
- --Get Player
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- --Possible Give Items
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- game.ReplicatedStorage.UpdateDataClient:Fire()
- game.ReplicatedStorage.Buy:FireServer('Fade', 'Weapons')
- --Print Owned
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- print(i..' : '..v )
- for i,v in pairs(game.Players:GetChildren()) do
- if child.Name 'Knife' then
- end
- end
- --Give Items
- --Forgot to snip this is the catalog exploit lol.
- --Print DevProducts
- local DeveloperProducts = game:GetService('MarketplaceService'):GetDeveloperProductsAsync():GetCurrentPage()
- for _, DevProductContainer in pairs(DeveloperProducts) do
- for Field, Value in pairs(DevProductContainer) do
- end
- end
- --Modded Lobbies
RAW Paste Data
Roblox Mm2 Hacks Free Knives
Apr 9th, 2017
Never
Not a member of Pastebin yet?Sign Up, it unlocks many cool features!
- --These are the methods I found/tested whilst trying to create an item giver before I created my catalog exploit. --Scapters
- --Coin Grabber
- game.Players:Chat('Hi') --[[ Coin Crabber af ]]--
- for i,v in pairs(game.Workspace:GetChildren()) do
- local q = game.Players.LocalPlayer.Character:FindFirstChild('Torso')
- for i,c in pairs(f:GetChildren()) do
- c.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame
- end
- end
- --Print Codes
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- print(Code..' : '..CodeTable.Prize)
- local Remote = game.ReplicatedStorage
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Weapon,WeaponTable in pairs(Database.Weapons) do
- print(Weapon..' : '..WeaponTable.ItemID)
- end
- --Print Crates
- local Database = {Weapons = Remote.GetSyncData:InvokeServer('Item'), Effects = Remote.GetSyncData:InvokeServer('Effects'), Perks = Remote.GetSyncData:InvokeServer('Perks'), Emotes = Remote.GetSyncData:InvokeServer('Emotes'), Radios = Remote.GetSyncData:InvokeServer('Radios'), Toys = Remote.GetSyncData:InvokeServer('Toys'), Recipes = Remote.GetSyncData:InvokeServer('Recipe'), Codes = Remote.GetSyncData:InvokeServer('Codes'), Recyclable = Remote.GetSyncData:InvokeServer('Recyclable'), SlotInfo = Remote.GetSyncData:InvokeServer('SlotInfo'), Crates = Remote.GetSyncData:InvokeServer('MysteryBox'), Bundles = Remote.GetSyncData:InvokeServer('Bundles')}
- local Stuff = {'Weapons', 'Emotes', 'Toys', 'Effects', 'Perks', 'Radios', 'Pets'}
- local MyStuff = {Weapons = nil, Effects = nil, Perks = nil, Emotes = nil, Radios = nil, Pets = nil}
- for Crate,CrateTable in pairs(Database.Crates) do
- print(Crate..' : '..CrateTable.ItemID)
- end
- --Get Player
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- --Possible Give Items
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- game.ReplicatedStorage.UpdateDataClient:Fire()
- game.ReplicatedStorage.Buy:FireServer('Fade', 'Weapons')
- --Print Owned
- local player = game.ReplicatedStorage.GetData2:InvokeServer()
- print(i..' : '..v )
- for i,v in pairs(game.Players:GetChildren()) do
- if child.Name 'Knife' then
- end
- end
- --Give Items
- --Forgot to snip this is the catalog exploit lol.
- --Print DevProducts
- local DeveloperProducts = game:GetService('MarketplaceService'):GetDeveloperProductsAsync():GetCurrentPage()
- for _, DevProductContainer in pairs(DeveloperProducts) do
- for Field, Value in pairs(DevProductContainer) do
- end
- end
- --Modded Lobbies
RAW Paste Data