Last Updated on 7 January, 2021. Here you will find All Roblox Games Codes & Promocodes, a list with all the games where you can search the game you want and find all the active and available codes, of course all our lists are updated. Lord Of Death is a game badge for the Roblox game 475x Saber Simulator tracked by Rolimon's game analytics. Trade Ads Value Changes Item Catalog Trade Calculator RAP Requirements Lucky Cat Item Table Projected Items Market Activity. – This will prevent the character from falling apart upon death. Check for Humanoid.HealthChanged to see when the character should die. Upon Health 0, play your animation. When the animation is done playing, enable Enum.HumanoidStateType.Dead again and kill the player in case he regained some health in the meantime.
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text ='Press L.Ctrl'
- game:GetService('StarterGui'):SetCore('SendNotification',{
- Text ='Press L.Alt'
- PLAYER = game.Players.LocalPlayer
- CC = game.Workspace.CurrentCamera
- ENABLED =false
- _G.ESP_BIND =52
- local PLAYERS ={}
- local DISTANCES ={}
- if v ~= PLAYER then
- end
- for i, v inpairs(PLAYERS)do
- if v and(v.Character)~=niland v.TeamColor ~= PLAYER.TeamColor then
- if AIM ~=nilthen
- local DISTANCE =(AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF =math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- end
- elseif_G.FREE_FOR_ALL truethen
- if AIM ~=nilthen
- local DISTANCE =(AIM.Position - game.Workspace.CurrentCamera.CoordinateFrame.p).magnitude
- local RAY = Ray.new(game.Workspace.CurrentCamera.CoordinateFrame.p,(MOUSE.Hit.p - CC.CoordinateFrame.p).unit * DISTANCE)
- local HIT,POS = game.Workspace:FindPartOnRay(RAY, game.Workspace)
- local DIFF =math.floor((POS - AIM.Position).magnitude)
- PLAYER_HOLD[v.Name .. i].dist = DISTANCE
- PLAYER_HOLD[v.Name .. i].diff = DIFF
- end
- end
- ifunpack(DISTANCES)nilthen
- end
- local L_DISTANCE =math.floor(math.min(unpack(DISTANCES)))
- returnfalse
- if v.diff L_DISTANCE then
- end
- returnfalse
- GUI_MAIN = Instance.new('ScreenGui', game.CoreGui)
- GUI_AIM_AT = Instance.new('TextLabel', GUI_MAIN)
- GUI_MAIN.Name ='AIMBOT'
- GUI_TARGET.Size = UDim2.new(0,200,0,30)
- GUI_TARGET.BackgroundColor = BrickColor.new('Fossil')
- GUI_TARGET.Position = UDim2.new(0.5,-100,0,0)
- GUI_TARGET.TextColor3 = Color3.new(1,1,1)
- GUI_TARGET.TextWrapped =true
- GUI_TARGET.Font ='SourceSansBold'
- GUI_AIM_AT.Size = UDim2.new(0,200,0,20)
- GUI_AIM_AT.BackgroundColor = BrickColor.new('Fossil')
- GUI_AIM_AT.Position = UDim2.new(0.5,-100,0,30)
- GUI_AIM_AT.TextColor3 = Color3.new(1,1,1)
- GUI_AIM_AT.TextWrapped =true
- GUI_AIM_AT.Font ='SourceSansBold'
- local TRACK =false
- function CREATE(BASE, TEAM)
- local ESP_MAIN = Instance.new('BillboardGui', PLAYER.PlayerGui)
- local ESP_NAME = Instance.new('TextLabel', ESP_MAIN)
- ESP_MAIN.Name ='ESP'
- ESP_MAIN.AlwaysOnTop =true
- ESP_MAIN.Size = UDim2.new(0,5,0,5)
- ESP_DOT.Name ='DOT'
- ESP_DOT.BackgroundColor = BrickColor.new('Bright red')
- ESP_DOT.BorderSizePixel =0
- ESP_DOT.Size = UDim2.new(2,0,2,0)
- ESP_DOT.ZIndex =10
- ESP_NAME.Name ='NAME'
- ESP_NAME.BackgroundColor3 = Color3.new(255,255,255)
- ESP_NAME.BorderSizePixel =0
- ESP_NAME.Size = UDim2.new(1,0,10,0)
- ESP_NAME.ZIndex =10
- ESP_NAME.FontSize ='Size14'
- ESP_NAME.TextColor = BrickColor.new('Bright red')
- for _,v inpairs(PLAYER.PlayerGui:children())do
- v:Destroy()
- end
- CLEAR()
- spawn(function()
- if TRACK then
- for i,v inpairs(game.Players:GetChildren())do
- if v.Character and v.Character:FindFirstChild('Head')then
- if v.TeamColor ~= PLAYER.TeamColor then
- CREATE(v.Character.Head,true)
- end
- if v.Character:FindFirstChild('Head')then
- end
- end
- end
- wait(1)
- end
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.BIND then
- end
- KEY = KEY:lower():byte()
- ENABLED =false
- end)
- MOUSE.KeyDown:connect(function(KEY)
- if KEY _G.ESP_BIND then
- FIND()
- print('ESP : ON')
- wait()
- TRACK =false
- print('ESP : OFF')
- end
- if KEY _G.CHANGE_AIM then
- _G.AIM_AT ='Torso'
- elseif_G.AIM_AT 'Torso'then
- GUI_AIM_AT.Text ='AIMING : HEAD'
- end
- game:GetService('RunService').RenderStepped:connect(function()
- local TARGET = GetNearestPlayerToMouse()
- local AIM = TARGET.Character:FindFirstChild(_G.AIM_AT)
- CC.CoordinateFrame = CFrame.new(CC.CoordinateFrame.p, AIM.CFrame.p)
- GUI_TARGET.Text ='AIMBOT : '.. TARGET.Name:sub(1,5)
- GUI_TARGET.Text ='AIMBOT : OFF'
- end
- wait()
- FIND()
- until ESP_ENABLED false