Feb 12th, 2019
Never
Controls are the interface between the user and the movement of the player on a video game, such as Roblox. The in-game controls can apply to many methods of movement, including walking and driving. To move the player's character, the player should press the WASD keys to start walking about or use the arrow keys, although the left and right arrow keys move the camera left or right.
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- Mouse = Player:GetMouse()
- ReplicatedStorage = game:GetService('ReplicatedStorage')
- RemoteEvent = ReplicatedStorage:WaitForChild('Flying')
- RemoteEvent2 = ReplicatedStorage:WaitForChild('FlyingOff')
- game:GetService('UserInputService').InputBegan:Connect(function(input)
- if input.KeyCode Enum.KeyCode.F and Debounce 1then-- if Player press F and Debounce = 1
- RemoteEvent:FireServer()-- Fire remote
- for i =1,math.huge do-- Loop for Player's humanoid root part follows mouse
- if Debounce 2then-- if debounce = 2 then follow mouse
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.Position,Mouse.Hit.p)
- break
- end
- end)
- game:GetService('UserInputService').InputEnded:Connect(function(input)
- if input.KeyCode Enum.KeyCode.F and Debounce 2then-- if Player release F and Debounce 2
- script.Disabled =true-- script disabled (Debounce = 1)
- RemoteEvent2:FireServer()-- fire second remote
- script.Disabled =false-- script enabled
- end)
- (Remote event script)
- ReplicatedStorage = game:GetService('ReplicatedStorage')
- RemoteEvent = ReplicatedStorage:WaitForChild('Flying')
- RemoteEvent2 = ReplicatedStorage:WaitForChild('FlyingOff')
- RemoteEvent.OnServerEvent:Connect(function(Player)
- Vel = Instance.new('BodyVelocity', Player.Character.HumanoidRootPart)-- Create new velicoty inside humanoid root part
- Vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- if Player.Character.HumanoidRootPart:FindFirstChild('FlyVelocity')~=nilthen-- if velocity exists
- Vel.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*100
- break
- end
- end
- end)
- RemoteEvent2.OnServerEvent:Connect(function(Player)
- end)
Feb 12th, 2019
Roblox Plane Simulator
Never
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- Mouse = Player:GetMouse()
- ReplicatedStorage = game:GetService('ReplicatedStorage')
- RemoteEvent = ReplicatedStorage:WaitForChild('Flying')
- RemoteEvent2 = ReplicatedStorage:WaitForChild('FlyingOff')
- game:GetService('UserInputService').InputBegan:Connect(function(input)
- if input.KeyCode Enum.KeyCode.F and Debounce 1then-- if Player press F and Debounce = 1
- RemoteEvent:FireServer()-- Fire remote
- for i =1,math.huge do-- Loop for Player's humanoid root part follows mouse
- if Debounce 2then-- if debounce = 2 then follow mouse
- Player.Character.HumanoidRootPart.CFrame = CFrame.new(Player.Character.HumanoidRootPart.Position,Mouse.Hit.p)
- break
- end
- end)
- game:GetService('UserInputService').InputEnded:Connect(function(input)
- if input.KeyCode Enum.KeyCode.F and Debounce 2then-- if Player release F and Debounce 2
- script.Disabled =true-- script disabled (Debounce = 1)
- RemoteEvent2:FireServer()-- fire second remote
- script.Disabled =false-- script enabled
- end)
- (Remote event script)
- ReplicatedStorage = game:GetService('ReplicatedStorage')
- RemoteEvent = ReplicatedStorage:WaitForChild('Flying')
- RemoteEvent2 = ReplicatedStorage:WaitForChild('FlyingOff')
- RemoteEvent.OnServerEvent:Connect(function(Player)
- Vel = Instance.new('BodyVelocity', Player.Character.HumanoidRootPart)-- Create new velicoty inside humanoid root part
- Vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- if Player.Character.HumanoidRootPart:FindFirstChild('FlyVelocity')~=nilthen-- if velocity exists
- Vel.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*100
- break
- end
- end
- end)
- RemoteEvent2.OnServerEvent:Connect(function(Player)
- end)