- local BoxingSimulatorGUI = Instance.new('ScreenGui')
- local Title = Instance.new('TextLabel')
- local Unlock = Instance.new('TextButton')
- local Kill = Instance.new('TextButton')
- local Btools = Instance.new('TextButton')
- local OpenClose = Instance.new('TextButton')
- -- Properties
- BoxingSimulatorGUI.Name ='BoxingSimulatorGUI'
- Base.Parent = BoxingSimulatorGUI
- Base.BackgroundColor3 = Color3.new(0.27451,0.627451,1)
- Base.BorderColor3 = Color3.new(0.188235,0.309804,0.584314)
- Base.Position = UDim2.new(0.300000012,0,0.224000007,0)
- Base.Visible =false
- Title.Name ='Title'
- Title.BackgroundColor3 = Color3.new(0.298039,0.498039,0.921569)
- Title.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- Title.Size = UDim2.new(0,228,0,47)
- Title.Text ='Boxing Simulator'
- Title.TextColor3 = Color3.new(0.32549,0.772549,0.0823529)
- Title.TextSize =14
- Value.Parent = Base
- Value.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- Value.Position = UDim2.new(0.197368428,0,0.302158266,0)
- Value.Font = Enum.Font.SourceSans
- Value.TextColor3 = Color3.new(0,0,0)
- Unlock.Parent = Base
- Unlock.BackgroundColor3 = Color3.new(0.321569,0.545098,0.992157)
- Unlock.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- Unlock.Position = UDim2.new(0.101000004,0,0.690398097,0)
- Unlock.Font = Enum.Font.SciFi
- Unlock.TextColor3 = Color3.new(0.219608,0.729412,0.129412)
- Unlock.TextWrapped =true
- KillAll.Name ='KillAll'
- KillAll.BackgroundColor3 = Color3.new(0.321569,0.545098,0.992157)
- KillAll.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- KillAll.Position = UDim2.new(0.101000004,0,0.42899999,0)
- KillAll.Font = Enum.Font.SciFi
- KillAll.TextColor3 = Color3.new(0.219608,0.729412,0.129412)
- KillAll.TextWrapped =true
- Kill.Name ='Kill'
- Kill.BackgroundColor3 = Color3.new(0.321569,0.545098,0.992157)
- Kill.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- Kill.Position = UDim2.new(0.100877196,0,0.561151087,0)
- Kill.Font = Enum.Font.SciFi
- Kill.TextColor3 = Color3.new(0.219608,0.729412,0.129412)
- Kill.TextSize =24
- WalkSpeed.Parent = Base
- WalkSpeed.BackgroundColor3 = Color3.new(0.321569,0.545098,0.992157)
- WalkSpeed.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- WalkSpeed.Position = UDim2.new(0.521929801,0,0.561151087,0)
- WalkSpeed.Font = Enum.Font.SciFi
- WalkSpeed.TextColor3 = Color3.new(0.219608,0.729412,0.129412)
- WalkSpeed.TextSize =24
- Btools.Parent = Base
- Btools.BackgroundColor3 = Color3.new(0.321569,0.545098,0.992157)
- Btools.BorderColor3 = Color3.new(0.188235,0.309804,0.580392)
- Btools.Position = UDim2.new(0.101000004,0,0.822203875,0)
- Btools.Font = Enum.Font.SciFi
- Btools.TextColor3 = Color3.new(0.219608,0.729412,0.129412)
- Btools.TextWrapped =true
- credits.Name ='credits'
- credits.BackgroundColor3 = Color3.new(1,1,1)
- credits.Position = UDim2.new(0,0,0.16546762,0)
- credits.Font = Enum.Font.SciFi
- credits.TextColor3 = Color3.new(0,0,0)
- credits.TextWrapped =true
- OpenClose.Name ='OpenClose'
- OpenClose.BackgroundColor3 = Color3.new(0.298039,0.498039,0.921569)
- OpenClose.BorderColor3 = Color3.new(0.164706,0.270588,0.509804)
- OpenClose.Position = UDim2.new(0.321428567,0,0.0983606577,0)
- OpenClose.Font = Enum.Font.SciFi
- OpenClose.TextColor3 = Color3.new(0.32549,0.772549,0.0823529)
- OpenClose.TextSize =14
- Base.Draggable =true
- local open =false
- OpenClose.MouseButton1Click:connect(function(click)
- Base.Visible =true
- elseif OpenClose.Text 'Close'then
- OpenClose.Text ='Open'
- end)
- Btools.MouseButton1Click:connect(function()
- local HopperBin = Instance.new('HopperBin', game.Players.LocalPlayer.Backpack)
- end
- local children = game.Players:GetChildren()
- local LocalUser = game.Players.LocalPlayer
- if(children[i].Name ~= NAME)then
- game.ReplicatedStorage.Remotes.Human_Punch:FireServer(LocalUser.Character.LeftHand,'LeftPunch', children[i].Character.LeftHand,5,true,'RightPunch', LocalUser.Character.Boxing.Handle.Hit,5)
- end
- end)
- Unlock.MouseButton1Click:connect(function()
- local Kagume ={'Wanwood','Black Iron','Rainbow','Adurite','Wamen','Trump','Spongebob','Cartoon','Doge','White','Pizza','Donut','Desert Camo','Waffle','Snow Camo','Gold','Bluesteel','Dirt','Bape Pink','Pink','Blue','Grass','Bape Blue','Green','Bape'}
- local Skin = game.CoreGui.WepBuyer.Frame.Bar.KagName:FindFirstChild('Kagune')
- for i,v inpairs(Kagume)do
- game.ReplicatedStorage.Remotes.SetMagic1:FireServer(Skin.Value, workspace.Baseplate2.Texture.Value.Value)
- end
- end)
- Kill.MouseButton1Click:connect(function()
- local field = Value.Text
- local LocalUser = game.Players.LocalPlayer
- game.ReplicatedStorage.Remotes.Human_Punch:FireServer(LocalUser.Character.LeftHand,'LeftPunch', game.Workspace[ENEMY].LeftHand,5,true,'RightPunch', LocalUser.Character.Boxing.Handle.Hit,5)
- print(game.Players.LocalPlayer.Character.Humanoid.WalkSpeed)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = Value.Text
A Unique Item In Unboxing Simulator In Roblox 2020
The fact that the game allows for messaging is a worry and the creators urge parents to be vigilant. In any case, the Roblox Studio is a powerful tool for those who want to make their own simulator games. Let us know your take on Roblox simulator games in the comments section below. The Unique hat chest is the final chest you unlock in the game (unless they didn't pay for the VIP Chest at the beginning). This chest always drops a hat that haven't yet been discovered yet. For instance, this chest can even give a '???'
Archive
You’ve been telling us for a while now that you wanted to be able to collect certain items that you’ve purchased from Roblox, and to sell them to other users.
Today, I bring you Limited and Unique hats, heads, faces, and gear.
Limited Items are those which were once sold by Roblox and will not be sold again. Users who own these items can re-sell them to other users for the price of their choice.
Limited Unique Items are sold by Roblox until they run out (we could release, say, 100 of a certain hat.) When you buy these, they are stamped with a serial number (i.e. 7 / 100) that shows which one you got.
Once these items run out, they can also be sold to other users.
To get started, go to the catalog.
Who knows? YOU might have a valuable item stashed away in your inventory…
🙂
RobloSam